Engine: Unity
Genre: Isometric Casual Car Garage Manager
Inspirations: Car Town, Car Mechanic Simulator, Need for Speed
Pocket Garage is inspired by an old Facebook game called Car Town, as well as the Car Mechanic Simulator series. I wanted a more casual version of the mechanic style of game. The goal is for the player to run any type of garage they want: a typical mechanic, a car dealership, a scrapyard, would all be possible.
Engine: GameMaker Studio Pro
Genre: 2D Platform Puzzle
Inspirations: Domino Races, Happy Wheels
System of A Domino is a side-profile domino puzzle game with the goal to knock down each domino in a level. You are given a few pieces to play with to solve the run. Originally made in GameMaker (pictured above), I began recreating this game in Unity, however my focus has been on other projects. The idea for this game was discovered in the game "Happy Wheels" where users made auto playing levels with domino runs that worked in its 2D physics engine.
Engine: SDL2/C++
Genre: Top-Down Platformer
Alter was made in a simple SDL2 engine I wrote for school. It's inspired by fantastic glitches like "arbitrary code execution" in Super Mario games and "glitch city" in Pokemon Gen 1 games. Alter features save profiles, simple "follower" AI, and a sprint mechanic with progress bar.
Engine: GameMaker Studio Pro
Genre: Top-Down Shooter
Undead Reclamation was a top-down zombie shooter that featured basic zombies, enemy AI, and projectile weapons. It was meant to be a full-featured RPG with quests and story and multiple levels. It was way out of my scope, but I learned a lot about game development while making it.
Engine: GameMaker Studio Pro
Genre: Card Game
Hand Solitaire was the first game I ever shipped. My mom taught me to play it as a kid, and after dabbling in GameMaker Studio, I suddenly knew most of the steps to make the game digitally.
Itch.io Page: https://aerotactics.itch.io/hand-solitaire
The Zombies Game was a Batch-based choose-your-own-adventure game that ran in the console. It was the first game I ever created. It featured a bunch of ascii art, narrative story, and several chapters. I intend to create a game engine in the future to handle choose-your-own-adventure games, not unlike the Telltale Tool.