Michael McCluskey
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BSP City Generator
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Autonomous Odyssey

Engine: Unity
Company: SunOracle Games LLC
Team: 14

I was invited to this company to fill the role of programmer on a 2D Platformer / Metroidvania. I brought my programming and team experiences into the company to help establish the programming department. We utilized Plastic for source control.

Play the DEMO!

Project Rogue

Engine: UE4
Team: 3 programmers (including myself)

Me and 2 friends made an old-school grid-based medieval RPG. I worked on Items and inventory, the party system, and parts of the town map. We utilized Perforce for source control.

Check it out on Steam!

Brushed Aside

Engine: Unity
2023 Winter Game Jam - ArtU Game Club
Team: Myself as lead + 3 Others

Over 1 week, we created an infinite runner that swapped between 2.5 themes and progressively got more chaotic. Since I was a programmer and the other 3 were strong modelers, our game was model heavy, so we chose infinite runner in order to have a simple gameplay that we could polish and add additional models and mechanics as time permitted.
Download it here!

Major Projects

BSP City Generator

Engine: Unity
Genre: Procedural Content Generation

Generates procedural cities using a generalized Binary Spatial Partition system.

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