Engine: Unity
Company: SunOracle Games LLC
Team: 14
I was invited to this company to fill the role of programmer on a 2D Platformer / Metroidvania. I brought my programming and team experiences into the company to help establish the programming department. We are currently working on a demo which will be available to the public for free. We are utilizing Plastic for source control.
Engine: UE4
Team: 3 programmers (including myself)
Me and 2 friends made an old-school grid-based medieval RPG. I worked on Items and inventory, the party system, and parts of the town map. We utilized Perforce for source control.
Engine: Unity
2023 Winter Game Jam - ArtU Game Club
Team: Myself as lead + 3 Others
Over 1 week, we created an infinite runner that swapped between 2.5 themes and progressively got more chaotic. Since I was a programmer and the other 3 were strong modelers, our game was model heavy, so we chose infinite runner in order to have a simple gameplay that we could polish and add additional models and mechanics as time permitted.
Download it here!
Engine: Unity
Genre: Procedural Content Generation
Generates procedural cities using a generalized Binary Spatial Partition system.